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Welcome to the game and simulation development wiki, GNS for short. GNS was started as an attempt to create a repository of information regarding game and simulation development; specifically, it is intended to address the theory, implementation and problem-solving aspects of this field.

There is a TODO LIST, which is currently serving as a bit of a sandbox for the main page. The idea here is that people (mostly me, I suspect), fill out a list of topics to cover, and I will move those into the topic list here, and into the subcategories.


GNS TopicsEdit

Rendering
Physics Simulation
Collision and Proximity Queries
Animation
Sound
Networking